Everything is great - different options for family/supplies, game is fast, just maybe on some days there could be a possibility to do more than one action but of course then the game would be easier. Maybe there could be different difficulty levels, for those who want a more relaxing experience. And all family statuses are confusing, it's not clear what they want. Otherwise, an enjoyable experience!
Tested for ~25 minutes on normal difficulty (briefly checked other modes), and here are a few observations: • The UI change (having all tables visible) is a clear improvement - it makes information much easier to track during gameplay. • The difficulty levels seem promising and could provide good variation, though I mainly tested normal mode. • The second action mechanic adds flexibility, but it may reduce challenge - possibly limiting it to easier modes could preserve balance on higher difficulties. • Family statuses are still somewhat unclear; adding hover tooltips or short descriptions could improve decision-making. • The UI style feels slightly inconsistent with the nuclear winter theme - something more rugged or survival-oriented might strengthen immersion.
Overall, the game is definitely improving with each iteration.
If you’re interested, I can put together a more detailed playtesting report (covering balance, UX, and progression) with structured notes and actionable suggestions after a longer session.
Either way, great progress so far - I’m looking forward to seeing how it develops.
I really like it. I couldnt ttell what tje family status stuff means. Make the debuffs and what the bara are more clear. I didnt know how to counter them coz its just a heart or some face emoji.
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You’ll find it easier to play the game in full-screen mode
Everything is great - different options for family/supplies, game is fast, just maybe on some days there could be a possibility to do more than one action but of course then the game would be easier. Maybe there could be different difficulty levels, for those who want a more relaxing experience. And all family statuses are confusing, it's not clear what they want. Otherwise, an enjoyable experience!
I have addressed all the feedback you provided. I would appreciate it if you could kindly review it.
Tested for ~25 minutes on normal difficulty (briefly checked other modes), and here are a few observations:
• The UI change (having all tables visible) is a clear improvement - it makes information much easier to track during gameplay.
• The difficulty levels seem promising and could provide good variation, though I mainly tested normal mode.
• The second action mechanic adds flexibility, but it may reduce challenge - possibly limiting it to easier modes could preserve balance on higher difficulties.
• Family statuses are still somewhat unclear; adding hover tooltips or short descriptions could improve decision-making.
• The UI style feels slightly inconsistent with the nuclear winter theme - something more rugged or survival-oriented might strengthen immersion.
Overall, the game is definitely improving with each iteration.
If you’re interested, I can put together a more detailed playtesting report (covering balance, UX, and progression) with structured notes and actionable suggestions after a longer session.
Either way, great progress so far - I’m looking forward to seeing how it develops.
I really like it. I couldnt ttell what tje family status stuff means. Make the debuffs and what the bara are more clear. I didnt know how to counter them coz its just a heart or some face emoji.
Thanks for the advice. I'll fix it as soon as possible.
I have addressed all the feedback you provided. I would appreciate it if you could kindly review it.