"60 Seconds to prepare. 30 Days to survive. Can you keep your family alive?"

☢️ OVERVIEW

The world has ended in a flash of blinding light. Now, the real struggle begins. You are trapped in a cramped, cold fallout shelter, and every decision you make determines the fate of your family. Balance scarce resources, manage psychological trauma, and face the unpredictable horrors of the nuclear winter.

This is a text-based strategic survival simulation designed with a gritty, retro-future aesthetic.

🛠 KEY FEATURES

  • High-Stakes Preparation: You have only 60 seconds to scavenge and pick your family members and supplies before the blast hits.
  • Deep Management Sim: Monitor HP, Hunger, Thirst, and Morale for 4 unique family members. Every stat matters.
  • Immersive Visuals & VFX: Experience the apocalypse through a CRT-style HUD featuring scanlines, glitch effects, and reactive screen flashes.
  • Dynamic Storytelling: Encounter dozens of random events with branching choices that can lead to salvation or ruin.
  • Atmospheric Soundscape: A fully integrated soundtrack and SFX system that reacts to your triumphs and tragedies.
  • Multiple Endings: From "Legendary Survivor" to "Tragic Extinction," your choices lead to 4+ distinct conclusions.

🕹 CONTROLS

  • Mouse/Touch: Navigate menus and make life-altering choices.
  • Language Toggle: Switch between English and Korean instantly at any time.

Development log

Comments

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You’ll find it easier to play the game in full-screen mode

Everything is great - different options for family/supplies, game is fast, just maybe on some days there could be a possibility to do more than one action but of course then the game would be easier. Maybe there could be different difficulty levels, for those who want a more relaxing experience. And all family statuses are confusing, it's not clear what they want. Otherwise, an enjoyable experience!

I have addressed all the feedback you provided. I would appreciate it if you could kindly review it.

Tested for ~25 minutes on normal difficulty (briefly checked other modes), and here are a few observations:
• The UI change (having all tables visible) is a clear improvement - it makes information much easier to track during gameplay.
• The difficulty levels seem promising and could provide good variation, though I mainly tested normal mode.
• The second action mechanic adds flexibility, but it may reduce challenge - possibly limiting it to easier modes could preserve balance on higher difficulties.
• Family statuses are still somewhat unclear; adding hover tooltips or short descriptions could improve decision-making.
• The UI style feels slightly inconsistent with the nuclear winter theme - something more rugged or survival-oriented might strengthen immersion.

Overall, the game is definitely improving with each iteration.

If you’re interested, I can put together a more detailed playtesting report (covering balance, UX, and progression) with structured notes and actionable suggestions after a longer session.

Either way, great progress so far - I’m looking forward to seeing how it develops.

I really like it. I couldnt ttell what tje family status stuff means.  Make the debuffs and what the bara are more clear. I didnt know how to counter them coz its just a heart or some face emoji.

Thanks for the advice. I'll fix it as soon as possible.

I have addressed all the feedback you provided. I would appreciate it if you could kindly review it.